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短视频,自媒体,达人种草一站服务
这篇文章主要介绍了Canvas波浪花环的示例代码,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友们下面随着小编来一起学习学习吧
JS中的Canvas动画
几天没写博客了,今天又忙到很晚,教大家做一个波浪花环吧
效果图如上所示:
老规矩先把代码给大家,新建一个html文档(新建一个txt文本文档,把后缀名改为“ .html
”),以记事本打开,把复制好的代码粘贴进去,“ 保存 ”,退出,双击或右键选择浏览器打开。
祝大家前端学习愉快,在今后的日子中与君共勉
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>Document</title> <style> body { background: #111; padding:0; margin:0; overflow:hidden; } </style> </head> <body> <div></div> </body> <script> (function(){ 'use strict'; let wrapper, canvas, ctx, width, height, Tau=Math.PI*2, PI180=Math.PI/180, systems=[];
/* PlanetarySystem */ let PlanetarySystem = function(id='pSys'){ Object.defineProperty(this, 'id', { value:id, writable:true} ); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'allBodies', { value:[], writable:true }); Object.defineProperty(this, 'allBodiesLookup', { value:{}, writable:true }); // fast id lookup for children Object.defineProperty(this, 'numBodies', { value:0, writable:true }); } PlanetarySystem.prototype.addBody = function(vo) { vo.parentSystem = this; vo.parentBody = vo.parentBody === null ? this : this.allBodiesLookup[vo.parentBody]; let body = new PlanetaryBody(vo); body.update(); this.allBodies.push(body); this.allBodiesLookup[vo.id] = body; this.numBodies += 1; } PlanetarySystem.prototype.setSpeedFactor = function(value){ let body; for(let i=0; i<this.numBodies; i++){ body = this.allBodies[i]; body.setSpeedFactor(value); } } PlanetarySystem.prototype.update = function(){ let body; for(let i=0; i<this.numBodies; i++){ body = this.allBodies[i]; body.update(); } } /* PlanetaryBody */ let PlanetaryBody = function(vo){ Object.defineProperty(this, 'id', { value:vo.id, writable:true} ); Object.defineProperty(this, 'diameter', { value:vo.diameter, writable:true }); Object.defineProperty(this, 'colour', { value:vo.colour, writable:true }); Object.defineProperty(this, 'x', { value:0, writable:true }); Object.defineProperty(this, 'y', { value:0, writable:true }); Object.defineProperty(this, 'vx', { value:0, writable:true }); Object.defineProperty(this, 'vy', { value:0, writable:true }); Object.defineProperty(this, 'degrees', { value:vo.degrees, writable:true }); Object.defineProperty(this, 'speedBase', { value:vo.speed, writable:true }); Object.defineProperty(this, 'speed', { value:vo.speed , writable:true }); Object.defineProperty(this, 'orbitalRadius', { value:vo.orbitalRadius, writable:true }); Object.defineProperty(this, 'parentSystem', { value:vo.parentSystem, writable:true }); Object.defineProperty(this, 'parentBody', { value:vo.parentBody, writable:true });
return this; } PlanetaryBody.prototype.update = function(){ let angle = this.degrees * PI180; this.degrees += this.speed; this.vx = this.orbitalRadius * Math.cos(angle); this.vy = this.orbitalRadius * Math.sin(angle); // update position if(this.parentBody != null){ this.x = this.vx + this.parentBody.x; this.y = this.vy + this.parentBody.y; } }
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